Pricing
It’s free. All of it.
Every game on Aicade is free to play, with no advertising, no installs and no account required. We would rather build an audience worth having than charge for a catalogue this young.
Everyone
£0forever, for what’s here today
- Every game in the catalogue, start to finish
- No advertising of any kind
- Nothing to install — it runs in the browser
- Cloud saves, library and reviews with a free account
- Works on a phone, a laptop or a desktop
Making games? Put yours on Aicade — no exclusivity, and 50% of revenue goes to developers once there is revenue to split.
Questions people actually ask
- What's the catch?
- There isn't one yet. Aicade is new and the catalogue is small, so charging for it would be charging for a promise. Everything is open while we build it out.
- Are there ads?
- No. Not a banner, not a pre-roll, not an interstitial between levels. There is no advertising anywhere on Aicade, and if that ever changes we will say so on this page before it does, not after.
- Do I need an account?
- Not to play. An account adds cloud saves, a library and the ability to leave reviews — all free. If you sign up after playing, progress from games you played while signed out comes with you, as long as you sign up on the same device and browser.
- Will it stay free?
- The games that are free today stay free. Later on we expect to add a paid tier for larger commissioned titles, but we are not going to quietly take away something you were already playing.
- Then how will developers get paid?
- Once there is revenue, half of it goes to developers — and each subscriber's share is split between the games they personally played, rather than pooled and handed to whoever was biggest that month. Right now the honest answer is that Aicade pays in players, not pounds, and we say exactly that to every developer who asks.
- Can I put my game on it?
- Yes, and we are actively looking. There is no exclusivity — your game can be on Aicade, itch.io and Steam at the same time.