

Drift Protocol
Thread the gates. Hold your nerve. The gaps get meaner.
About this game
A one-input arcade run that starts forgiving and stops being forgiving around the ninety-second mark.
Drift Protocol was built in nine days as an experiment in how far a single mechanic can be pushed when the difficulty curve is tuned by playtest data rather than instinct. There are no upgrades and no currency: just a ship, a gap, a short list of directives to tick off, and the growing suspicion that you are getting worse rather than the game getting harder.
Made with
ClaudeStable Diffusion
Leaderboard
Beat these scores- 1@sara-moonie12,685
1 player ranked by their best run
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